I am a full-time freelance artist living in the North Carolina research triangle area. I have been working as a game artist intermitently since 2002 and I recently earned a BFA in photography from the Savannah College of Art and Design. My work is based on a fascination with the relationship between light, surface, and image; an intersection
that I view as a vital mode of communication.
I am skilled working with lighting in real world
settings from studio strobes to hot lights on
location, and in 3D with V-Ray and Brazil
R/S. I also have an in-depth knowledge of
color management, color theory, and color
science.

Quick Summary of Experience
Contract artist for Reiza Studios
Contractor on THQ's Homefront via Art Bully Prod.
Contractor on id's Rage via Art Bully Productions
iRacing.com motorsports simulation - Iracing.com
Dark Sector - Digital Extremes
Alliance the Silent War - Windward Mark Interactive
Nascar Racing 2003 season - Papyrus Racing Games
Software
3dsmax (primary 3d application)
Maya
Photoshop
Vray
Brazil R/S
xNormal
ZBrush


Skills
Low Poly Hard Surface Modeling
Subdivision of Surfaces Modeling
Texture Painting
Lighting
Digital Photography Workflow (tethered capture, scanning, large format inkjet printing)
Spherical HDR capture (stitched panoramas)
Wet Photographic Process (silver, platinum, c-print)
Studio and location lighting of people, product, and environment.