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I am a full-time freelance artist living in the North Carolina research triangle area. I have been working as a game artist intermitently since 2002 and I recently earned a BFA in
photography from the Savannah College of
Art and Design. My work is based on a
fascination with the relationship between
light, surface, and image; an intersection that I view as a vital mode of communication. I am skilled working with lighting in real world settings from studio strobes to hot lights on location, and in 3D with V-Ray and Brazil R/S. I also have an in-depth knowledge of color management, color theory, and color science. Quick Summary of Experience Contract artist for Reiza Studios Contractor on THQ's Homefront via Art Bully Prod. Contractor on id's Rage via Art Bully Productions iRacing.com motorsports simulation - Iracing.com Dark Sector - Digital Extremes Alliance the Silent War - Windward Mark Interactive Nascar Racing 2003 season - Papyrus Racing Games |
Software 3dsmax (primary 3d application) Maya Photoshop Vray Brazil R/S xNormal ZBrush
Skills |